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Welcome to the new GeForce Elite website. Many thanks to DARKflare for all his work making it happen.Laughing

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Finally we rolled out version 1.0 of the new GeForce Elite Web HQ.
A new milestone to this Online Gaming Community that is celebrating 13 years of existence in the cyber world.

To all GFE active members just join GFE Discord and ask Commander BallyG for the signup process steps.
We will try to update all the members ranks and game stats as soon as possible, also you will get a free GeForce Elite e-mail alias and other goodies will be available soon.

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The big show in Texas will commemorate the 25th anniversary of id Software's masterpiece.

This year's QuakeCon will go heavy on the Doom, the famed FPS that preceded the big bring-your-own-computer show's namesake. The reason is that 2019 is, somewhat loosely, the 25th anniversary of the original Doom—it was released in December 1993—and Bethesda isn't going let the "Year of Doom" go uncelebrated.

QuakeCon 2019 "will include all-new Doom-inspired activities, events, exclusives, developer panels, hands-on demos, new information about Doom Eternal, and a few surprises we aren’t quite ready to talk about," Bethesda said. "All while continuing to feature everything you already love about QuakeCon."

The centerpiece will once again be the huge BYOC LAN party, but registration is being handled slightly differently this year: Instead of picking a seat when you sign up, BYOC seat selection will take place at a later, unannounced date. As always, the show will also include panels, hands-on with various Bethesda games—maybe Wolfenstein: Youngblood will make an appearance?—redonkulous case mods, swag, and other stuff.

QuakeCon 2019 will run July 25-28 in Dallas, Texas. Registration for the BYOC action or the new "QuakeCon Done Quick" pass with priority entry to all Main Stage events and early access to the exhibit hall on Saturday, will open at 10 am ET on April 11, while general admission entry is free.

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Oculus has said it's looking to enforce a "quality-first approach" for any games and apps published for its new 6DOF all-in-one VR headset, the upcoming Oculus Quest.

In a recent blog post (thanks, The Verge), publishing director Chris Pruett stated the company plans to set a "high bar for content quality" in a bid to "make the Quest VR content ecosystem successful for both developers and players". Consequently, developers looking to publish games for Quest will be expected to demonstrate the "quality and probable market success" of their games.

"In addition to making a great VR headset, we feel a strong responsibility to make the Quest VR content ecosystem successful for both developers and players," Pruett said. "The Rift ecosystem has taught us that VR players respond to titles that have polish, substance, and depth, whether they are built by AAA game studios or talented indies. We hope that when players get into their Oculus Quest headset their library showcases the innovation, sophistication, and development talent that exists in VR today, and inspires future developers.

"To get to that bar, we have to start with a quality-first approach. High-quality, innovative titles tend to be expensive to build, and developers need confidence that they are shipping into an ecosystem that will generate a return on investment. We've set a high bar for content quality on Quest, higher than we've ever enforced before, in order to build a platform where everyone has confidence in the quality of the titles they're buying and developers know that their investments have a strong chance of success."

Instead of finding out at the end of a project that a game isn't suitable for Quest, Pruett believes the company will be able to intimate the chance of success much earlier in the development cycle. Passing "this early review" will also "unlock direct support and resources from Oculus".

"The goal of this change is developer success on our platform. If we feel that your app is not a fit for Quest, we'd like to let you know that early in the development process, before you've made significant production investments, rather than at the end," he said. "That means it's important to submit a concept document for review as early in your development cycle as possible. Those titles that pass this early review unlock direct support and resources from Oculus to help you make your title as high quality as it can possibly be. This new process is specific to Oculus Quest: no changes have been made to our application submission system for Rift or Oculus Go."

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A new milestone to this Online Gaming Community.
Celebrating 13 years of existence in the cyberworld.

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